Concept and Initial Planning
I started TeleVisioned by developing the main concept, thinking about its characters, world, and the possibilities behind its TV-based abilities. Most of this stage was focused on exploring ideas and figuring out what kind of game I wanted it to become.
Since TeleVisioned never really reached the development stage, most of what I have worked on so far has been focused on concepts and ideas. I have spent a lot of time thinking about how the TV-based abilities could work, what kinds of situations they could create, and what the world and characters could look like. Even at this early stage, it has been really fun to explore the identity of the game and imagine what it could eventually become.
I also started creating some of the early artwork and character concepts, mainly to get a better idea of the visual direction I wanted to take. For now, though, TeleVisioned is on hold while I focus on GAUNTLET and my university studies. I still really like the ideas behind the project, and when I have the time to return to it, I would love to finally turn these concepts and sketches into an actual game.